Virtual Reality Meets Physical Reality:
Modelling and Simulating Virtual Humans and Environments

Siggraph Asia 2016 workshop

Photos

Date and Venue

Our workshop will take place on December 5, 2016, 9am to 5:15pm, in The Venetian Macao, Macao.

Venue: Sicily 2501, Level One

Call for Papers

High-fidelity, interactable 3D content, such as intelligent virtual humans and interactive virtual environments, drives the creation of compelling graphics innovations such as augmented reality (AR) and virtual reality (VR) applications. Creating such interactive, smart virtual content goes beyond the traditional graphics goal of attaining visual realism, giving rise to a new wave of exciting opportunities in computer graphics research. This new research frontier aims to close the loop between 3D scanning and content creation, 3D scene and object understanding, virtual human modeling, physical simulations, 3D printing, and AR/VR applications.

This workshop targets at bringing together computer graphics researchers, as well as experts in AR/VR, computer vision, robotics and artificial intelligence, to discuss the research challenges in creating virtual objects, humans and environments especially for enhancing physical and interactive realism. Specific topics of interests include, but are not limited to:

  • Affordance analysis of scenes and objects
  • Physically-grounded scene interpretation
  • Physics-based design of objects (e.g., for 3D printing)
  • Cognitive, perceptual and behavioral modeling of virtual humans
  • Virtual human interaction and human perception
  • Biomechanics modeling and simulation of human body
  • Artificial life and crowd simulations
  • Novel applications of AR/VR/haptic devices

Paper Submission:

Allowed submission formats are Full Papers (6-10 pages), Short Papers (2-4 pages), Extended Abstracts (1-2 pages). All submissions must be prepared according to the ACM SIGGRAPH publication guidelines. Each paper will be peer-reviewed by at least two reviewers. Acceptance will be based on relevance to the workshop, novelty, and technical quality. In submitting a Full Paper or Short Paper to this workshop, the authors acknowledge that no paper substantially similar in content has been submitted to another workshop or conference during the review period. All accepted papers and abstracts will be included in the SIGGRAPH Asia proceedings. The proceedings of the workshop will be included in the ACM Digital Library.

We accept:

  • Full Papers (6-10 pages)
  • Short Papers (2-4 pages)
  • Extended Abstracts (1-2 pages)

All Full or Short papers must be original, unpublished work, written and presented in English. All submissions must be prepared according to the ACM SIGGRAPH publication guidelines. At least one author of each accepted Full Paper or Short Paper has to register for SIGGRAPH Asia 2016 (full conference pass) by September 30, 2016, and gives an oral presentation or a poster presentation at the workshop. To recognize the contribution of workshop paper presenters, the presenters can apply for a 25% registration discount per accepted paper submission.

  • SIGGRAPH paper formatting guidelines and latex template can be found here.
  • Please follow the submission instructions here.
  • To create a submission, please use the SIGGRAPH Information System.

Important Dates:

Paper submission deadline: July 5, 2016 (extended deadline: July 15, 2016)
Notification of acceptance: August 1, 2016(extended: Aug 10, 2016)
Camera-ready deadline: August 31, 2016
Conference registration of workshop paper presenters deadline: September 30, 2016

Tentative Schedule:

9:00am - 9:10am Welcome Speech Organizers
9:15am - 9:40am Keynote Talk: Computationally Blurring the Line between Virtual and Real

Niloy Mitra
University College London

9:45am - 10:10am Perception of Causal Effects in Virtual and Mixed Reality

Carol O'Sullivan
Trinity College Dublin
10:15am - 10:30am Morning break
10:30am - 10:55am Keynote Talk: Inception, Wide Awake

Li-Yi Wei
University of Hong Kong
11:00am - 11:50am Spotlight paper presentations
11:50am - 1:00pm Oral paper presentations
1:00pm - 1:30pm Poster session
1:30pm - 2:30pm Lunch break
2:30pm - 2:55pm Keynote Talk: Democratizing Human Digitization

Hao Li
University of Southern California
3:00pm - 3:25pm Keynote Talk: Simulating Pedestrian Movement and Interactions for Virtual Reality

Dinesh Manocha
UNC Chapel Hill
3:30pm - 3:45pm Mid-afternoon break
3:45pm - 4:00pm What about eyeglasses? Beyond one-form-fits-all Virtual Reality

Pierre-Yves LAFFONT
ETH Zurich
4:05pm - 4:30pm MagixHome: Augmented & Virtual Reality for Architecture and Interior Design

Sai-Kit Yeung
Singapore University of Technololgy and Design
4:35pm - 5:05pm Panel discussion

Organizers:

Lap-Fai (Craig) Yu, UMass Boston
Yangyan Li, Tel Aviv University
Chenfanfu Jiang, UCLA
Yixin Zhu, UCLA
Tao Gao, MIT
Yibiao Zhao, MIT
Sai-Kit Yeung, SUTD

Program Committee:

Siddhartha Chaudhuri, IIT Bombay
Noah Duncan, University of California, Los Angeles
Theodore Gast, University of California, Los Angeles
Stelian Coros, CMU
JP Lewis,Weta Digital
Sung-Hee Lee, Korea Advanced Institute of Science and Technology
Dingzeyu Li, Columbia University
Liwen Hu, USC
Xiaowei Ding, VoxelCloud
Alexey Stomakhin, Walt Disney Animation Studios
Hao Su, Stanford University
Joseph Teran, University of California, Los Angeles
Nick Wang, National Chiao Tung University
Marcelo Kallmann, UC Merced
Brandon Rothrock, JPL

Full Papers:

Extended Abstracts: